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PGT Digital Showcase

Twenty Twenty

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Charlie Henshaw

Graphic Design and Visualisation

Friendly Faces

Friendly Faces

Each volume in design;play is assigned a title, colour and character to help differentiate between volumes. These characters have been assigned to reflect the focus of the volume, for example the two-faced character for design;together symbolising group games. These characters can be found throughout the volumes in different places and with a variety of friendly expressions to help guide you through.

design;together

design;together

The volume titles are named after fundamental elements of graphic design practice. These volume titles are in keeping with the style of the product name design;play and highlight a diverse range of ideation methods, that can be utilised in times when design creativity is stagnant. This image is the design;together volume - play in a group to develop your ideas and meet your peers.

Rivet Bound

Rivet Bound

Rivet-binding allows for shuffling, removal and addition of pages. Each volume is individually rivet bound, so that individual volumes can be used independently in turn, reducing the physical depth of the sketchbook for ease of use.

Structure

Structure

design;play has an overall introduction and four volumes. Within each volume there is a subsequent title introduction, list of author/s, games with rules, quotes from designers, fun sticker sheets and blank pages for use when playing.
design;play is compact in size for easy handling and it’s pages have curved corners, a subtle reference to playful tactility.

Play Pages

Play Pages

Following every game in the sketchbook, there are fold out empty pages for engaging with play and recording design thinking. This is the case in all four volumes. This sketchbook is designed to be a launchpad for further development of design ideas.

Charlie Henshaw

‘design;play’ aims to develop level four undergraduate graphic design students’ ability to engage with play as a method of pedagogy to reduce the fear of failure.

design;play is a series of guided sketchbooks, created specifically for level four undergraduate graphic design students to inject play into their design practice. Designed with the aim of reducing the fear of failure, design;play stimulates free and innovative design thinking through play and games. These games have been carefully curated as a result of an in-depth literature review, undertaken in accompaniment with this practical module component.
This MA was completed over two years alongside working as a part-time Lecturer in Graphic Design at a neighbouring institution. design;play is primarily driven by the authors’ passion to educate and teach graphic design students to become independent confident learners.

Major Project

design;play