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PGT Digital Showcase

Twenty Twenty

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Key insights

Key insights

All data was gathered and organised for the analysis in experience maps, participant boards and an affinity map. Key insights found include:

Students struggle with cultural differences when they arrive in the UK, but they don’t have a way to anticipate and alleviate it.

To prepare and feel confident before arrival they need responsive and trustworthy information which should come from people of similar experience and background.

Making friends is crucial to adapt after they arrive. Students would like to have interactions with British students, but don’t feel understood and supported by them.

Students interact more with other internationals, because, among others, there isn’t a “cultural reference” problem

Design iteration

Design iteration

Following insights about the cultural challenges, an online survey and 6 interviews were carried out, supplemented with the students' input on the online whiteboard about British culture perception. For the key findings the “How Might We?” statements were then ideated to scope the design challenge and to think of divergent possible solutions. These were thematically grouped and led to create the design principles and initial concepts. The further process consisted of brainstorming key features using storyboards updated continually with user feedback gained during remote storytelling sessions. The MoSCoW prioritisation method was used to finalise features and user requirements. The concept was improved through co-design session and low-fi prototyping with students.

Meaningful interactions

Meaningful interactions

Special icebreaker games designed to prompt getting to know each other help make friends in a safe online way and build mutual understanding of experiences and cultural differences.

Anonymous questions

Anonymous questions

On the forum students can add questions signed or anonymously to avoid embarrassment.

Meeting suggestions

Meeting suggestions

Prompts of meetings considering mutual hobbies between students who have a lot of interactions support the development of relationships in the offline world.

Magdalena Walkiewicz

An analytical mind combining a scientific approach with human-centred design interested in inclusive solutions with meaningful impact.

I have a first degree in Cognitive Science, graduating with honours from the College of Inter-Faculty Studies in Mathematics and Natural Sciences at the University of Warsaw.

I’m always and eager to keep asking to find the answers for research questions. My scientific thoroughness and cognitive awareness helps me get to a deep understanding of users needs not being misled by cognitive biases. Supporting qualitative research with quantitative measures to reassure the best analysis of data leading to deep insights.

I always try to make sure the solution is logical and satisfying for users whilst meeting business requirements.
At the heart of everything I do is the practice of empathy and inclusivity and I look to continue working in organisations that embody such values.

I want to embark on a career in user experience design to participate in engaging projects and produce user-centred products.

Major Project

Improving the transition and adaptation process of international students in the UK

Awards

Best Branding for Mr Sparkling at UXathon 2019